Unreal Tournament The 'X'
The X of unreal can be viewed differently for what iv seen through my research as many different people just hope to achieve different things in the game. These are things like just winning this can be done by becoming to of the leader board, or being the best in a match, other people just want the highest score so they will just try and achieve a high score in the game with winning being something they don't particularly need to do aslong as their score is high whereas others just seem to class not dying as being an X because its something that happens very often in the unreal tournament series.
From my own personal view of trying the game out my self iv came up with what I believe the X of the game is and that is to
- Complete the objective.
- Score points.
- Win the game.
Unreal Tournament The Ascetics
Through out the entirety of unreal's life it has always had an scifi theme behind all of its ascetics, in the current iteration people have said that the theme has changed due to the amount of varying styles of maps created by people but I don't believe this is the case because the maps are made by the public and all the key assets used in the maps remain scifi in theme and true to the unreal product.
Unreal Tournament The Mechanics
The base mechanics of the unreal game is that of a fps it consists of moving around a map while shooting, unlike more modern shooters you may have seen it allows for a second fire button for alternative attacks with weapons rather than a aiming system (its entirely hip firing) it also uses power ups which either affect the power of the player or the navigation in the map.
The latest iteration of the game introduces wall running and jumping in an effort to try and keep up with modern games.
Unreal Tournament The Game Modes
(As Referenced From https://liandri.beyondunreal.com/Unreal_Tournament)
Deathmatch is a game type, in which the point is to either reach a certain number of frags (or kills), or to highest number of frags at the time limit for the match. This game type also has 2 similar counter-parts, Team Deathmatch and Last Man Standing(in Unreal: Return to Na Pali, there are also Gravity Match, Dark Match and Terran Weapon Match). Deathmatch is a difficult game type, that requires a lot of training, if one is playing against other players that is. Deathmatch may be played against a mix of human or computer ('Bot') opponents.
Unreal Tournament The Game Modes
(As Referenced From https://liandri.beyondunreal.com/Unreal_Tournament)
- Deathmatch
- Team Deathmatch
- Capture The Flag
- Assault
- Domination
- Last Man Standing
Deathmatch is a game type, in which the point is to either reach a certain number of frags (or kills), or to highest number of frags at the time limit for the match. This game type also has 2 similar counter-parts, Team Deathmatch and Last Man Standing(in Unreal: Return to Na Pali, there are also Gravity Match, Dark Match and Terran Weapon Match). Deathmatch is a difficult game type, that requires a lot of training, if one is playing against other players that is. Deathmatch may be played against a mix of human or computer ('Bot') opponents.
Team Deathmatch, or TDM, is a gametype which is exactly the same as Deathmatch except that players are on a team (usually Blue vs. Red). This concept of a team, combined with the rules of deathmatch, are the core of all other gametypes; the difference being added objectives like "Capture the Flag" or "Destroy the Power Core." Team Deathmatch, like Deathmatch itself, has been with the UT series since the beginning, and is likely to remain in any future versions of the game.
In TDM, the primary objective is to amass more frags than the opposing team. To determine the winning team, the total frags (kills minus suicides) of each player on a team are added together and compared to the other team's frags; the team with the higher fragcount wins. This method means that a single awesome player can often carry a team, or conversely if teams are fairly even, a single weak player can drag the rest down.
Capture the Flag (or CTF as it's known) is a gametype found in all Unreal Tournament games. The objective of each team is to capture the other team's flag and return it to one's own flag. A flag cannot be returned if one's own flag is stolen. If the flag carrier dies or translocates, the flag is dropped. Dropped flags can be picked up by the team of the opposite color, and they are reset if touched by the team of the same color as the flag or if left untouched for 15 seconds.
Variations include Vehicle Capture the Flag (vCTF) and Instagib Capture the Flag (iCTF). For a list of maps, see UT - Maps,UT2003 Maps, and UT2004 - Maps.
Assault is an objective-oriented gametype in Unreal Tournament and Unreal Tournament 2004 in which one team attacks the objectives (usually one at a time in a specific order) while another defends. Often, attackers will be rewarded for completing an objective by being allowed to spawn closer to the next objective. If the attacking team completes the final objective within the allowed time, the teams switch roles and another round on the same map begins. If not, the original attackers lose. If a second round begins and the new attackers complete the final objective in less time than the first attackers, they win; if not, they lose.
Domination is a game mode in which each team must locate and capture certain points in a Domination map. The more locations a team controls, the faster their score increases.
Last Man Standing (also known as LMS) is a gametype, introduced in Unreal Tournament. All players start the game with the same number of lives, all weapons with maximum ammo, and 100 armor. When a player dies he loses one life. Once all lives are lost, the player is "out" and may only watch others fight. After all players but one lose all their lives, the match ends and the last man standing - that is, the only one with lives left - is proclaimed the winner. This gametype plays similar to its DeathMatch counterpart except map control is nonexistent.
Demographics
http://www.bigfishgames.com/blog/2015-global-video-game-stats-whos-playing-what-and-why/
Demographics are who and where the game or product is targeted to sell to and they will make the game with this in mind to help sell the game because in the end most games are made with the end goal of money and this just helps that goal.
Over 59% of Americans play games
That means that in America alone, over 150 million people play games. 150 million people spread over a vast variety of backgrounds, ages, genders, socio-economic statuses. All of us are jumping into stories, swapping gummies, fighting foes, traveling through time, and finding hidden objects.
That means that in America alone, over 150 million people play games. 150 million people spread over a vast variety of backgrounds, ages, genders, socio-economic statuses. All of us are jumping into stories, swapping gummies, fighting foes, traveling through time, and finding hidden objects.
Average age of the gamer is 31
This is up from 30 years old last year. Is it safe to assume that as video gaming aged another year, so did all of its gamers? Or is a safer theory that, even as the younger generation grows into gaming, more of the older generation begins embracing it as well?
This is up from 30 years old last year. Is it safe to assume that as video gaming aged another year, so did all of its gamers? Or is a safer theory that, even as the younger generation grows into gaming, more of the older generation begins embracing it as well?