Sunday, 6 March 2016

Task 1 Game Development Group Task

In groups, we have been tasked with categorizing 23 key processes in computer game development, the categories these are to fall into are Pre-Production, Production and Post-Production.

The list was as follows;
- Analysis of the Brief
- Maintenance
- Research
- Concepts
- Map Development
- Intro/End/Cut Scenes
- Sketched Level Design
- Marketing
- Prototyping
- Scale and Proportion
- Texturing
- Lighting
- Rules and Limitations
- Game Rigging
- Animation
- Artificial Intelligence
- Menus/HUD
- Blocking out the Level
- Testing
- Outsourcing
- Brainstorming
- Localisation
- High Concept


Pre-Production:
Analysis of the Brief, Research, Concepts, Sketched Level Design, Marketing, Prototyping, Rules and Limitations, Menus/HUD, Blocking out the Level,Outsourcing and Brainstorming.

Production:
Map Development, Intro/End/Cut Scenes, Marketing, Scale and Proportion, Texturing, Lighting, Game Rigging, Animation, Artificial Intelligence, Menus/HUD, Blocking out the Level, Testing, Outsourcing, Localisation and High Concept.

Post-Production:
Maintenance, Marketing, Testing, Outsourcing, Localisation, High Concept.

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