Monday, 21 March 2016

Task 2 Game Idea Presentation

Today I started to create my presentation for task 2 bearing in mind to follow the brief that was agreed upon as a class in which we listed everything we need in our presentations for the dragons den like presentation and then feed back, my overall power point lacked a lot of depth in terms of information on the pages it was used more as a visual cue to talk against, the seemed to get some good feedback from the class which I will discuss shortly, but I personally felt that the power point was okay at best and I really could of made more of an effort to really sell my "X".

I was given feedback by my peers to help increase the quality of my actual presentation,

Something that was frequently fed back to me was that I needed to improve upon my map layout in terms of making things clear on it and to clearly get across what my "X" was which is something i had already noted.

After my presentation I came up with 3 questions to give to my peers to try and improve my idea in which I didn't feel was quite there just yet so i used this opportunity wisely.


1. How can i address the issue of lack of cover in my level.
2. In terms of pickups how can i maintain the flow of my map using these.
3. How would you improve upon my level (all suggestions welcome)
I had some good feedback on this for things to take forward into my idea and change

This gave me some insight on what to do in terms of cover in my map considering unreal is a very small fast arena shooter and doesn't do well in the large open areas like other shooters. I will try and implement this into my further map development.

I have now since this went back and using my feedback added in extra slide to compensate for the lack of information people feedback to me so the feedback was extremely useful in helping me create an even better presentation which i can take to the forums if my map gets any traction in terms of positive feedback.

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