Sunday, 6 March 2016

Introduction



In this new unit iv been tasked with looking through and analysing/researching every technical and game play structure set up in unreal tournament in regards to making a level of my own further down the line for this I will also have to look at the skills required and needed to create good game developers for studios.

I will also have to plan and research my own level design in conjunction with unreal tournaments defining key features and elements which will be crucial for creating a good experience on my map.


From here we will have to submit our ma idea to the unreal forums to get feedback from the community and we will have to show the feedback given be it negative or positive in our blogs.

Assignment Brief

Task 1: (LO 1 and M1, D2) Research Game Design and then focus on Brief

·         Market Research – Game play design of Unreal, Pinterest boards, mind maps, SWOT Analysis.
·         Thumbnail sketches top down map design.
·         Moodboard conclusions
·         Blog

Task 2: (LO 2 and M2, D2) Propose a map design “which will we take forwards”

·         Design Proposal – Slideshow Presentation or Storyboard (on-line gameplay, style, rules, etc.) You’re Map Concept.
·         Dragons Den Forum “Peer Feed Back”
·         Blog

Task 3: (LO 3 and M3, D3) Team set up and work collaboration


·         Subscribe to - Unreal Tournament
·         Team set up for “production” use of Scrum
·         Project plan
·         Blog

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