Skills
I believe are important to a game designer
Creativity
Creativity is key is a well known saying for many reason but namely one, we wouldn't be where we are without some creative individuals over the years. But with creativity comes a big caveat because its different for everyone but this also adds something unique and this can be used to add your own flare to a project which in some cases can be a saving grace and in others a loaded gun, that's the problematic yet defining and desirable trait that makes creativity an important tool to being a game designer (or pretty much anything)
Motivation
Motivation is important as it helps to keep the person concentrating and willing to work without it you get laziness which can happen to the best of us, so its good to have it towards a project whether that be in the
games industry or any other. When you work in an industry such as the games industry people will enjoy the work they do and self create motivation to do the work for more enjoyment which will then push their limits and become better and better through practice.
Time management
Time management is crucial to the games industry because of things like deadline dates and games getting pushed back and pressures from publishers so making sure to allocate your time well to get task done on time is a very valuable skill to have as a game designer. The importance of time management in my opinion is PRETTY DAMN IMPORTANT.
Research
Research, without it you may not know what your doing, with it you are tooled and geared ready to take on the world of game designing, whether it be to research a genre, weapon, other games or
to just find out whats the new crazes or wants of today are research is easily one
of the biggest aspects a designer must use. this can help in way like not upsetting a religion or race by including them in your game yet getting every bit of their heritage and customs wrong could cause some serious backlash so its important for game designers to do there homework.
Communication
Communication is key (or is it creativity) is a very popular saying due to the fact that with out it your practically dead in the water, this skill is vital for just simple things like collaborating with the rest of the other people in your team to make sure your project assets are all gonna fit the same look or constraints. This also comes into affect when looking at the brief of the project your designing you must listen to what the big guys upstairs want because there the ones paying for it, you must also listen to your consumers for things like feedback so you know what to change to fit the wants of the people who are gonna buy you game because you cannot design to please yourself, you must Communicate.
Those are just some of the many skills a designer must posses.
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